I have owned Until Dawn and wanted to play it for awhile, but I was honestly too scared to play it. My final push was that my friend Regina @ BookishinBed recommended the game to.
Finally, I gathered my courage and started the game. So let’s chat about Until Dawn!
Eight friends trapped together on a remote mountain retreat, and they aren’t alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece.
Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.
GENRE – Horror
DEVELOPER – Supermassive Games
PUBLISHER – Sony
RELEASE DATE – 8 / 25 / 2015
SCARE FACTOR – 3.5 / 5 (Jump scare central!!)
- I thought the fact that my choices had consequences was a great element to this game. Unfortunately, that means I SUCKED at this game! Out of 8 characters, I managed to save two (which is atrocious).
- In a lot of games where you have choices that affect the story, I feel like the choices kind of lead you in one direction of “right” or “wrong” choice. In this game, I genuinely didn’t know which choice would be the right or the wrong one. This actually got me in trouble a few times.
- Speaking of getting me in trouble. This game was really challenging and I liked it for that. If it had just been a walk in the park, it wouldn’t have been near as fun. I was constantly stimulated by the difficulty. There were clues and items to collect and I genuinely tried to find them all and found it pretty impossible (but not because it was, because I suck at video games).
- I was also interested in the story, up to a point. For about 1/2 of the game, I thought the story was super interesting and I wanted to figure out the mystery. I will come back to the second half later.
- The use of shadows and backgrounds really added to the creepy atmosphere. Like sometimes, something would be looking at the characters in the background but if you weren’t paying attention, you would just miss those scares.
- One of the main selling points of this game was that the characters were motion captured. This did look good in regards to their movement and emotions but I found it super distracting that I could tell who was playing each character. Like I knew Hayden Panettiere was the “star” but also freaking WINTER SOLDIER was in this. Every time his character showed up I couldn’t help but think “I can’t believe Winter Soldier is in this”. This was probably just a personal problem.
- There were parts of this game that felt so borrowed from other movies and games and it was SO distracting. The first one I noticed was there were elements that were SO much like Saw. Even the bad guy’s voice sounded a little like Jigsaw’s voice. I felt like this was kind of excused by later events but, in the moment, it was SO distracting to me. The second element that felt used was the fact that some of the game took place in an asylum/sanitarium and it reminded me a lot of the game Outlast.
- There was an element of the game where you found these “totems” that could warn you of death, danger, etc. or gave you some hints to help you along. Finding these was a really fun element of the game, but when you found them the characters would pick them up and look in to see them or their friends dying and they had 0 reactions to them. It was just so strange to me that they didn’t ever react to literally seeing each other die.
- Like I said earlier, the mystery in the first 1/2 of the game was so interesting to me but it took a turn and the second half was pretty boring for me. I lost a lot of interest in the story after the halfway point.
- The character of the analyst was so awesome but once it was revealed who he was I was less interested in him. It’s like they had a great idea with him but didn’t know how to wrap up his story. It was really frustrating for me.
Rating Breakdown –
- STORY 3/5 – The beginning was promising but the second half was so disappointing.
- GRAPHICS 4/5 – They looked good (especially for 2015) but the motion capture was distracting to me.
- ENJOYMENT 4/5 – It was fun enough for me to play in one sitting, but it lost its steam towards the end.
ALL IN ALL, I GIVE THIS 3.7 CREEPY ANALYSTS OUT OF 5!
Have you played this game? What did you think about it? I’d love to know!
What other games would you like to see me review?
Thanks for reading and keep it spooky!
Check out my last post on my REVIEW of the movie Room 237 HERE!
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